This book contains self-paced learning modules that were written as a tool to guide and teach you to master Inventor. No two students learn at the same pace, therefore, the modules were written as competency-based bite-size pieces to allow you to work at your own pace. They can be used in correspondence courses, online courses, instructor-lead classes or by individuals teaching themselves to use Inventor in their own home or office.
Second-order subjects in Applied Science include Architecture and Design, Computer Science, Environmental Science, Engineering, Health, Medicine and Nursing, and Information Science.
This textbook, or really a “coursebook” for a college freshman-level class, has been updated for Spring 2014 and provides an introduction to programming and problem solving using both Matlab and Mathcad. We provide a balanced selection of introductory exercises and real-world problems (i.e. no “contrived” problems). We include many examples and screenshots to guide the reader. We assume no prior knowledge of Matlab or Mathcad.
"In this text, we will explore the fundamental physical, chemical, geological, and biological features and processes of the
oceans and review how humans have studied the oceans. We will discuss the range of resources that the oceans provide for us, and the pollution and other impacts that result from human use of the oceans and exploitation of their resources. We will also examine the direct and indirect effects of climate change, not just on human civilization and natural ecosystems but also on the fundamental chemistry of the global ocean that pose a long-term threat
of the extinction of many ocean species"--Introduction.
New Edition! The goal of this book is to provide an Informatics-oriented introduction to programming. The primary difference between a computer science approach and the Informatics approach taken in this book is a greater focus on using Python to solve data analysis problems common in the world of Informatics.
In this online intro to design you’ll get exposed to a medley of design abilities, methods, and mindsets. You’ll watch videos and learn what design looks like in the real world, as well as discover ‘what design is’ by doing partner activities and discussions. In three hours you’ll learn over 20 concepts and tools that will help you apply human-centered design to your own work.