A Practical Approach to Understanding Music Theory is a textbook designed for …
A Practical Approach to Understanding Music Theory is a textbook designed for the non-music performance major or music business/audio engineer who needs to professionally interface with musicians without needing to write or compose music. The material is designed around a spiral learning model in which a very simple straightforward concept is introduced, defined and explained. From this point and forward the book adds one element of music theory after another until a broad base of musical understanding and application is achieved. Even though the spiral learning model has a linear approach, the book is also laid out in a manner that any music student or hobbyist may treat it as a research manual to search out specific explanations of musical situations they encounter. This text is meant to be an all-inclusive explanation of how music is created, graphically distributed and performed for those who are not majoring in music theory, performance or education. It is aimed at those who are seeking a career in audio engineering, music business, artist representation, minoring in music, teaching lessons in a local community or someone who just wants to learn to play and understand music on a deeper level.
The research project of this Ph.D. in Digital Media has as objective …
The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).
The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.
The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.
In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.
It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).
Podcasting is a dynamic way to use your smarts and creativity to …
Podcasting is a dynamic way to use your smarts and creativity to tell stories about compelling subjects. This handbook provides instruction and tools to produce your own podcast — whether you are a professional in journalism, the arts, sciences, business or law, an activist or just someone who has a story to tell. The tools discussed are focused on keeping costs low for entry-level podcasters and designed to help anyone who wants to record, edit and distribute podcasts.
1: Development 1.1: Determining Your Distribution Outlet 1.2: Understanding Your Audience 1.3: …
1: Development 1.1: Determining Your Distribution Outlet 1.2: Understanding Your Audience 1.3: Production Styles 1.4: Video Formats 2: Releases and Contracts 2.1: Legal Protections 2.2: Image Licensing 2.3: Music Licensing 3: Scripting and Formats 3.1: Rundowns, Formats and Storyboards 3.2: Single-Column Scripts 3.3: Multi-Column Scripts 3.4: Three-Act Structure 4: Production Preparation 4.1: Planning to Shoot 4.2: The Production Bible 4.3: The Business of Filmmaking 5: Funding 5.1: The Business Plan and The Production Plan 5.2: The Film Proposal 5.3: Grants 5.4: Fellowships 5.5: Other Funding Avenues 5.6: Film Festivals 6: Set Etiquette 6.1: Who Does What 6.2: The Director's Commands 6.3: When the Shooting Stops 7: Camera Functions 7.1: DSLR vs. Mirrorless vs. Camcorders 7.2: Memory Cards 7.2.1: Formatting the SD (Memory) Card 7.3: Manual Mode 7.4: Iris/Aperture 7.5: Depth of Field 7.6: Neutral Density Filters 7.7: Gain and ISO 7.8: Focus 7.9: Frame Rate and Shutter Speed 7.10: White Balance 7.11: Lenses 8: Video Aesthetics 8.1: Basic Shot Sizes 8.2: Camera Position 8.3: Camera Movements 8.4: Lens Movements 8.5: Video Composition 8.6: Critical Focus 9: Lighting 9.1: Measuring Light 9.2: Types of Lamps 9.3: Qualities of Light 9.4: Common Lights 9.5: Light Modification and Control 9.6: Lighting Design 10: Sound 10.1: Elements of Sound 10.2: Microphones 10.2.1: Microphones Used in Video Production 10.2.2: Polar Patterns 10.3: Audio Connectors 10.4: Controlling Sound with a Video Camera 10.5: Location Audio 11: Planning/Organizing for the Edit 11.1: The Art and Craft of Editing 12: Nonlinear Systems and Requirements 12.1: Nonlinear Systems and Requirements 13: Formats/Compression 13.1: Formats/Compression 14: Editing Workflow/Assembly 14.1: Editing Workflow/Assembly 15: Rough Cuts 15.1: Rough Cuts 16: The Finishing Process 16.1: Steps of the Finishing Process 16.2: Fixing Transition Mistakes 16.3: Fixing Titles and Graphics 16.4: Fixing Color and Exposure 16.5: Video scopes for post-production 16.6: Video Tutorials on Color and Audio techniques
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