
ASL Signbank is a collection of ASL signs linked with ID glosses.
ASL Signbank is a collection of ASL signs linked with ID glosses.
This exercise contains two interrelated modules that introduce students to modern biological techniques in the area of Bioinformatics, which is the application of computer technology to the management of biological information. The need for Bioinformatics has arisen from the recent explosion of publicly available genomic information, such as that resulting from the Human Genome Project.
In this activity, students use a microcomputer connected to a light sensor and temperature probe to explore the reflection and absorption of radiation for different surfaces. Students follow instructions in this guided inquiry based lab and are then asked to design an experiment of their own to either test the reflectivity of sand, soils, water and other materials or to investigate the effect of different surface textures on reflectivity. On this Starting Point page, users can access information about the exercise's learning goals, context for use, teaching notes and tips, teaching materials, assessment ideas, references and topics covered.
The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).
The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.
The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.
In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.
It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).
Tennessee State University Open Education Resource - Affordable Learning Solutions Webpage Portal for post-secondary content across higher education academic disciplines in partnership with www.MERLOT.org.
This is a virtual lab activity on the photoelectric effect based on a Java applet simulation of the experiment.