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ASL Signbank
Conditional Remix & Share Permitted
CC BY-NC-SA
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ASL Signbank is a collection of ASL signs linked with ID glosses.

Subject:
Languages
Material Type:
Data Set
Date Added:
01/04/2022
Bioinformatics
Conditional Remix & Share Permitted
CC BY-SA
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This exercise contains two interrelated modules that introduce students to modern biological techniques in the area of Bioinformatics, which is the application of computer technology to the management of biological information. The need for Bioinformatics has arisen from the recent explosion of publicly available genomic information, such as that resulting from the Human Genome Project.

Subject:
Biology
Material Type:
Activity/Lab
Data Set
Module
Author:
Monica Bruckner
Date Added:
02/05/2020
Reflection and Absorption of Light
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this activity, students use a microcomputer connected to a light sensor and temperature probe to explore the reflection and absorption of radiation for different surfaces. Students follow instructions in this guided inquiry based lab and are then asked to design an experiment of their own to either test the reflectivity of sand, soils, water and other materials or to investigate the effect of different surface textures on reflectivity. On this Starting Point page, users can access information about the exercise's learning goals, context for use, teaching notes and tips, teaching materials, assessment ideas, references and topics covered.

Subject:
Physics
Material Type:
Activity/Lab
Data Set
Reading
Provider:
Science Education Resource Center (SERC) at Carleton College
Provider Set:
Starting Point (SERC)
Author:
Bob Mackay
Gretchen DeMoss
Richard Sorensen
Robyn Johnson
Date Added:
12/08/2020
Teaching Visual Effects for Audiovisual Production using Digital Learning Objects
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CC BY-NC-ND
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The research project of this Ph.D. in Digital Media has as objective the creation of a tool (object of learning) for pedagogical aid in teaching the production of visual effects in audiovisual productions, more specifically in the interactions between real and virtual images (match moving).

The prototype created during the research has the purpose of assisting teachers and students in the practical exercises of interaction between real and virtual images.

The tool has the ability to assist in data collection at the time of live-action filming, given the large amount and complexity of these data, and its vital need for the reproduction of real conditions in the virtual universe later.

In addition, it has the ability to generate a script (in Maxscript language) for its use in 3DS Max graphics software, automating part of the production process.

It is also part of the research, besides the conception and creation of the tool (learning object), its validation in the pedagogical and design bias (user experience and user interface).

Subject:
Architecture and Design
Visual Arts
Communication
Film and Music Production
Graphic Design
Material Type:
Activity/Lab
Data Set
Student Guide
Author:
Alexandre Vieira Maschio
Date Added:
10/26/2021