This course covers the major topics of mechanics, including momentum and energy conservation, kinematics, NewtonŰŞs laws and equilibrium. The major emphasis is to develop critical analysis, problem solving and scientific reasoning skills by considering numerous different systems and interactions, solving problems and discussion. It uses a systematic approach based on modeling systems by application of basic physics principles, making assumptions, utilizing multiple representations (not just mathematical) in order to become proficient at problem solving. Lab work is required and is designed to help students develop a questioning approach to physical situations, distinguishing the significant behaviors from the less significant behaviors of a system under study.Login: guest_oclPassword: ocl
Essential Mechanics - Statics and Strength of Materials with MATLAB and Octave
Essential Mechanics - Statics and Strength of Materials with MATLAB and Octave combines two core engineering science courses - “Statics” and “Strength of Materials” - in mechanical, civil, and aerospace engineering. It weaves together various essential topics from Statics and Strength of Materials to allow discussing structural design from the very beginning. The traditional content of these courses are reordered to make it convenient to cover rigid body equilibrium and extend it to deformable body mechanics.The e-book covers the most useful topics from both courses with computational support through MATLAB/Octave. The traditional approach for engineering content is emphasized and is rigorously supported through graphics and analysis. Prior knowledge of MATLAB is not necessary. Instructions for its use in context is provided and explained. It takes advantage of the numerical, symbolic, and graphical capability of MATLAB for effective problem solving. This computational ability provides a natural procedure for What if? exploration that is important for design. The book also emphasizes graphics to understand, learn, and explore design. The idea for this book, the organization, and the flow of content is original and new. The integration of computation, and the marriage of analytical and computational skills is a new valuable experience provided by this e-book. Most importantly the book is very interactive with respect to the code as it appears along with the analysis.
In this activity, students are presented with two objects that have different constant speeds and that will race each other. The students must determine which object will win the race, as well as either how much time elapses between the objects crossing the finish line.
This website consists of a series of 3D simulations on engineering technology topics. Developed by and for the Eastern Iowa Community Colleges' Engineering Technology programs, these simulations, which are approximately 2-9 minutes long, are used as part of their curriculum to help students quickly and thoroughly grasp the concepts being presented in a visual format. Some simulations are paired with additional interactive quiz questions and can be downloaded as .zip files.
Topics covered include: AC Circuits, DC Circuits, Digital Currents & Systems, Electrical Motor Control, Fluid Power Control, Fluid Power Design & Application, Fluid Power Fundamentals, Industrial Print Reading (Engineering Design), Industrial Robotics, Lean Manufacturing, Microcontrollers, Motion Control, Process Control, Programmable Logic Controllers, and Solid Stats & Systems.
This workforce solution is funded by the Pathways to Engineering Technology Careers grant which is 100% financed through a $2.5 million grant from the U.S. Department of Labor’s Employment & Training Administration.
This open access book addresses four standard business school subjects: microeconomics, macroeconomics, finance and information systems as they relate to trading, liquidity, and market structure. It provides a detailed examination of the impact of trading costs and other impediments of trading that the authors call “frictions”. It also presents an interactive simulation model of equity market trading, TraderEx, that enables students to implement trading decisions in different market scenarios and structures. Addressing these topics shines a bright light on how a real-world financial market operates, and the simulation provides students with an experiential learning opportunity that is informative and fun.
Each of the chapters is designed so that it can be used as a stand-alone module in an existing economics, finance, or information science course. Instructor resources such as discussion questions, Powerpoint slides and TraderEx exercises are available online.
In order to promote students’ conceptual understanding and learning experience in introductory statistics, a technology task, which focuses on the probability distribution in which means are defined, was created using TinkerPlots, an exploratory data analysis and modeling software. The targeted audiences range from senior high school grade levels to college freshmen who are starting their introductory course in statistics. Students will be guided to explore and discover the movement behaviors of means of a set of numbers randomly generated from a fixed range of values characterized by a predetermined probability distribution. The cognitive, mathematical, technological and pedagogical natures of the task, as well as its association with the statistics education framework based on the Guidelines for Assessment and Instruction in Statistics Education (GAISE) by the American Statistical Association, will be elaborated. A brief discussion on what cognitive design principles this task satisfies will also be provided at the end.
Tennessee State University Open Education Resource - Affordable Learning Solutions Webpage Portal for post-secondary content across higher education academic disciplines in partnership with www.MERLOT.org.
- Applied Science
- Architecture and Design
- Arts and Humanities
- Business and Communication
- Career and Technical Education
- Computer Science
- Cultural Geography
- Educational Technology
- Environmental Science
- Ethnic Studies
- Health, Medicine and Nursing
- Higher Education
- Information Science
- Political Science
- Religious Studies
- Social Science
- Women's Studies
- World Cultures
- Material Type:
- Case Study
- Data Set
- Full Course
- Lecture Notes
- Teaching/Learning Strategy
- Date Added:
Designed to overcome pedagogical challenges specific to veterinary medical education, the VR animals are designed to provide a no-cost, interactive, and three-dimensional alternative to flat anatomy images or cadavers. The open-source license allows free use and is intended to encourage collaborative development and sharing.
This open educational resource was developed to help educators and simulationists use virtual simulations with learners in all educational settings. It is designed to highlight key concepts related to educator preparation, prebrief, enactment, debrief and evaluation stages required for providing an effective virtual simulation learning experience. The foundational information in this etextbook will benefit any educator who is using virtual simulation in a course, lab, clinical setting or to augment clinical practice.
This book includes interactive content and videos and is therefore best viewed using the online pressbooks format. The book can also be downloaded in a pdf format.
Table of Contents:
Chapter 1: Introduction
Chapter 2: Professional Development
Chapter 3: Prebriefing
Chapter 4: Enactment
Chapter 5: Debriefing
Chapter 6: Evaluation