This book is meant to be a short course to help you prepare to move your teaching online. Do a chapter a day. Or just pick the ones you like.
An interactive approach to conveying the values of academic integrity, clarifying the meaning of plagiarism, and introducing the basics of citations, quoting and paraphrasing.
Academic Success is designed to help students on their university journey. It is divided into four parts, each reflecting different aspects of a student’s tertiary experience. Part A: Successful Beginnings addresses what it is like to be a new student at an Australian university. Part B: Successful Foundations introduces basic skills in English language, techniques for accessing and working with information, and understanding academic integrity. Part C: Successful Study Skills presents the everyday, core skills that successful students use while at university. Lastly, Part D: Successful Assessment meets head-on the challenges of tertiary assessments. This open book ultimately aids students across all disciplines in achieving academic success at university.
This is a treasure hunt game that simulates various disabilities and gives a sense of how frustrating non-accessible content can be for people with disabilities. Suitable for a general audience, no programming experience necessary.
An editable copy is also given, along with ideas about how to make it more accessible.
The NSCC Edition is a revised version of the BC Campus Accessibility Toolkit - 2nd Edition. The goal of this book is to provide resources for each content creator, instructional designer, educational technologist, librarian, administrator, and teaching assistant to create a truly open textbook—one that is free and accessible for all students.
The goal of this accessibility toolkit, 2nd edition, is to provide resources for each content creator, instructional designer, educational technologist, librarian, administrator, and teaching assistant to create a truly open textbook—one that is free and accessible for all students. This is a collaboration between BCcampus, Camosun College, and CAPER-BC.
Action research is a common journey for graduate students in education and other human science fields. This book attempts to meet the needs of graduate students, in-service teachers, and any other educators interested in action research and/or self-study. The chapters of this book draw on our collective experiences as educators in a variety of educational contexts, and our roles guiding educator/researchers in various settings. All of our experiences have enabled us to question and refine our own understanding of action research as a process and means for pedagogical improvement.
The Adaptation Guide is a practical reference about how to customize — or adapt — an open textbook so that it better fits your needs in the classroom and elsewhere. This guide defines the term adaptation and discusses reasons for revising a book, why this is possible with an open textbook, and the challenges involved.
This textbook was created for an advanced academic grammar course for ESL students. By the end of the course, students will recognize and demonstrate the appropriate use of advanced grammar structures. To meet these outcomes, students will listen to aural language that includes the target structures, identify and edit grammar errors in written language, read and analyze texts that include the target grammar structures, and demonstrate the correct and appropriate use of target structures in written and spoken language.
This book has been created to provide a framework for building your skills in writing and critical thinking. It provides access to published samples from professional authors along with essay drafts from ESL students who have polished their skills in their respective writing courses.
The themes in the readings will give you a variety of topics to discuss with your classmates, which may inspire your own deeper thinking and writing. Overall, we hope that as you proceed through these chapters, you will build confidence and develop your voice in the classroom and beyond.
In this course, participants will focus on creating engaging materials for their courses. Different forms of engagement will be explored and content created that is relevant to the courses that they teach.
Create engaging discussion forums. (LO1)
Design new content for current courses. (LO2)
Investigate new forms of media to engage students. (LO3)
Each of the cases in this book reflect a range of approaches and perspectives of using video-based resources to increase learner engagement. The authors, through their work, encourage the reader to contemplate the impact of technology on the learner and the educator. The goal of this collection is to generate ideas for your own implementation, to promote inquiry, and to grow the community's knowledge.
This textbook provides a toolbox, a guidebook, and an instruction manual for researchers and interventionists who want to conceptualize and study applied problems from a developmental systems perspective, and for those who want to teach their graduate (or advanced undergraduate) students how to do this. It is designed to be useful to practitioners who focus on applied developmental problems, such as improving the important developmental contexts where people live, learn, and work, including the applied professions in education, social work, counseling, health care, community development, and business, all of which at their core are concerned with optimizing the development of their students, clients, patients, workers, citizens, and others whose lives they touch.
Today’s learners use a variety of technologies to access knowledge resources and interact globally with people. These interactions create a digital society that affords learners opportunities for education, entertainment and social interaction. Consequently, teachers should consider harnessing this know-how to create learning experiences that advance the curriculum objectives and respond to the directives of the national policy studied in unit 1.
In this unit we will evaluate pedagogical approaches to using ICT in such a way that it supports the teaching of curriculum objectives.
Marx, en 1884, define el término trabajo cooperativo como “múltiples individuos trabajando juntos de una manera planificada en un mismo proceso de producción o en procesos de producción diferentes pero conectados” [MAR84]. Por otro lado, se afirma que un trabajo cooperativo “está formado por procesos de trabajo relacionados. Cada proceso genera ciertas tareas a ser desarrolladas por los miembros del equipo de trabajo para el cumplimiento de los objetivos” [COR04]. Bannon y Schmidt establecen que hay muchas formas de trabajo cooperativo, por ejemplo: trabajo colaborativo, trabajo colectivo, trabajo coordinado, y trabajo de articulación [BAN89a].
- Material Type:
- Project LATIn: The Latin American Open Textbook Initiative
- César Collazos
- Jaime Muñoz
- Yosly Hernández
- Date Added:
The materials within this guide are intended to support multidisciplinary teams in or during the pre-production phase of serious game design as they collaborate in a facilitated workshop. It is critical that the workshop facilitators are familiar with the conceptual framework and proposed methodology in order to better support participants as they collaborate in the game design brainstorming and protoyping steps.