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UH OER Publishing Guide
Unrestricted Use
CC BY
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In this book, we offer an introduction to OER publishing, examples of Open Pedagogy, OER-Enabled Pedagogy, and working with learners; and guidelines, best practices, and suggestions for how to plan, create, publish, and distribute your OER textbook and materials.

This book is divided into four chapters:
Teaching with OER, Open Pedagogy, and Working with Learners offers information about teaching with Open Educational Resources (OER), the ideas, practices, and principles behind Open Pedagogy, and working with students using OER and Open Pedagogy. We also provide resources to help orient students to OER, Open Pedagogy, and best practices for digital and online learning.

Planning an OER Project provides guidelines on planning, workflow, and development of Open Educational Resource (OER) Textbooks; guidelines and suggestions on outlining, compiling, and writing your OER textbook and materials; a chapter prototype, and a quick guide to Pressbooks.

Pre-Publication takes you through the steps necessary before you publish your OER textbook or materials. Sections include editing and formatting; assessment, evaluation, and rubrics; accessibility and usability, including localization, culturally appropriate materials, and student-centered pedagogy; and platform decisions.

Post-Publication gives an overview of steps to take after you publish your OER textbook or materials. Topics include formatting output files, post-release considerations, user evaluation, including instructor and student evaluation, as well as peer-review; and updates, sustaining your OER textbook or materials, and considerations around new versions and new editions.

Subject:
Education
Educational Technology
Material Type:
Textbook
Provider:
University of Hawaii
Author:
Lynleyshimat Renée Lys
William Meinke
Date Added:
06/28/2023
Using Game-Based Learning Online – A Cookbook of Recipes
Conditional Remix & Share Permitted
CC BY-NC-SA
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Game-based learning is a teaching approach that uses different forms of games, and the strategies or mechanics associated with them, for educational purposes. It advocates a student-centred approach that allows learners to explore, fail and take up challenges in a safe environment. Game-based learning also supports students in autonomously exploring situations created by their professor. Additionally, games are likely to reinforce the students’ commitment to the learning process. In an educational context, these characteristics and qualities can greatly enhance student engagement, motivation and learning. This collection of recipes has been created to present game-based strategies to make online learning more stimulating and engaging for students. In this cookbook, an interdisciplinary panel of experts offers recipes for integrating different types of game-based learning activities in the context of remote teaching. An overview of game-based learning strategies will be provided, including trivia games, escape games, co-operative games, crossword puzzles, and more.

Subject:
Education
Educational Technology
Higher Education
Material Type:
Teaching/Learning Strategy
Provider:
eCampusOntario
Author:
The Egg
Date Added:
06/28/2023
Virtual Simulation: An Educator's Toolkit
Conditional Remix & Share Permitted
CC BY-NC
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This open educational resource was developed to help educators and simulationists use virtual simulations with learners in all educational settings. It is designed to highlight key concepts related to educator preparation, prebrief, enactment, debrief and evaluation stages required for providing an effective virtual simulation learning experience. The foundational information in this etextbook will benefit any educator who is using virtual simulation in a course, lab, clinical setting or to augment clinical practice.
This book includes interactive content and videos and is therefore best viewed using the online pressbooks format. The book can also be downloaded in a pdf format.

Table of Contents:
Chapter 1: Introduction
Chapter 2: Professional Development
Chapter 3: Prebriefing
Chapter 4: Enactment
Chapter 5: Debriefing
Chapter 6: Evaluation

Subject:
Education
Educational Technology
Higher Education
Material Type:
Activity/Lab
Interactive
Simulation
Textbook
Author:
Karyn Taplay
Lynda Atack
Margaret Verkuyl
Mélanie Boulet
Nicole Dubois
Sandra Goldsworthy
Theresa Merwin
Timothy Willett
Treva Job
Date Added:
08/21/2023
Writing Instruction Tips For Automated Essay Graders: How To Design an Essay for a Non-human Reader
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

As schools, as well as the workplace, become more automated, and remote or distance learning/working becomes the “new normal,” understanding and leveraging artificial intelligence will become a critical skill.

Subject:
Education
Educational Technology
Material Type:
Textbook
Provider:
OpenOregon
Author:
Alise Lamoreaux
Date Added:
11/18/2021